Diversity 3: Created for the Community

Diversity 3: Created for the Community


Hello and welcome to the Diversity 3 panel
here at MINECON Live. We’re actually backstage
at MINECON right now. My name is Stacy and
I’m a YouTuber who has played and loved the
Diversity maps for years, like so many of you guys. Diversity 2 is actually the Guinness world record holder for the most downloaded Minecraft
project in history. We are lucky enough to have the devs, the ragtag team of devs, the masterminds behind the map
here to talk about the project. So why don’t we just go down the
line and introduce yourself, where you’re from, what your role is. Okay so I am Qmagnet. I am the lead of the
map I guess and I was really lucky to get these awesome
guys joining the project. Hi. I’m AdamDJM. I’m from Ireland. I mainly worked on the arena and adventure branch but I did a little bit of everything. I’m RenderXR. Also known as Render. I’m from the Netherlands. I worked on the Elytra
branch and I also make complete the monument maps
called The Untold Stories. I’m Adrian from Sydney. I make tools that help
people be creative in Minecraft to make bigger,
faster, easier content. I helped out with Parkour and some of the other branches that
we’ll hear about today. So before I pick your
guys’ brains about all of the secrets and easter
eggs behind the map, let’s go ahead and just watch
the trailer for Diversity 3. [MUSIC] It’s unbelievable. So if you didn’t play the map, I think that that probably
looked like the trailer for 20 different maps. Yeah. There needs to be a new word
for “map” to describe Diversity 3. It felt like 20 different maps. This isn’t even the
whole Dev team, right? No. Well I’m Canadian,
another Canadian. These guys said their
country is three Americans. Another guy from Brussels. We pulled from every
corner of the earth. You could say that
you’re a diverse dev team. Very good. So yeah. I mean, you guys this map is just
an insane accomplishment. I want to know obviously there’s been a Diversity 1 and a Diversity 2. How did this even start? Because we’re years into it now but take me back
to the very beginning. How did this even happen? Okay so that’s like 2013. There’s a bit of a
different map-making scene. I was part of a group who
like to build adventures and in a Minecraft and try to get
players to play your things, and I was playing around with some redstone and
somehow I developed this thing where you put wool
into a chest and it spits out wool up on this
screen type area. So I thought, why don’t I make it so that every wool is a different game? I was lucky enough that
that just took off. People loved it. They loved the
variety of all the gameplay and so many requests to do a
second one which led to that. We made the second one. That’s crazy that
you actually started with the Complete the
Monument mechanic though. That’s what actually… Yeah. All the Diversity maps
have started with the Monument. So I’m just playing around with Minecraft and then it
creates this thing and, well I better make a map out of
it, better make a game out of it. Then I retired actually. I was done. I quit. I was tired of Minecraft. I had done what I wanted to do
until Mojang added parrots. So what happened was, I have kids and I have another
map where you can look at little mobs and I freeze them
in space and the kids are like, “Dad, can we see the parrots? We want to see the parrots
in your funny map.” Then okay, we’ll add the parrots
and then we’ll add the llamas, and then we’ll add the blocks, and then we’ll add everything. Then I started playing with
Diversity 3 and let’s make a map. So that’s basically how
we got to where we are. All because of the parrots. Yeah, because of the parrots. It’s interesting though because
all of the Diversity maps are technically the same in terms of the different
branches that you’re doing, but you’re definitely upping
the game every single time. So how many people worked on
Diversity 1 and 2, versus 3? So Diversity 1 was a solo project. It took about two
months which is very short compared to what we
spent in the other maps. Diversity 2 was an
eight month project I think and at that
point I needed help. As a mapmaker you have to know your
strengths and your weaknesses. By the time I was starting
to do Diversity 3, I was like I’m going to do it myself. I’m totally going to do it myself, three months in, I’m not doing this
myself. This is not happening. So I had to start
acquiring teammates. Adrian was my first go-to guy because he makes
things that just make it easier for me to make things. Yeah, so one of the
surprising requests that I got out of the blue was,
“Can you build me a city?” Yeah. I don’t know, but
I’ll give it a go. So we started shipping cities backwards and forwards and I think we made some inroads into
what you are looking at as the vision for
some of these branches. But again, sort of got stalled. Things weren’t moving as
quickly as they probably should if there was going to be a
finished project at the end of it. Yeah. Then we started reaching
out to other people. Yeah. So for the city, I knew I wanted different
courts for the Parkour. We did Parkour in Diversity 2. The problem with the Diversity 2 was really popular
and people loved it but we missed out on that aesthetic, the beauty of these beautiful world and things like that.
With Diversity 3 I had. Like we were doing programmer art, right? What’s that? We were just doing
placeholder art, programming. Yeah we were doing, and the problem was I had
this set goal of saying, number 1, let’s make a map that’s
fun above everything else. Number 2 I want it to be
beautiful and number 3, I want it to be having cool
mechanics like wool that shoots out. Yeah. The problem is I’m not good
at the beautiful builds. I need help with the
beautiful builds. If you’re a mapmaker and
you’re good at commands, you’re not usually good
at the beautiful builds. If you’re good at beautiful builds, you kind of work together. So I went around different ways. Adrian I asked him because I had
worked with him before and then I think I did a Google search
for Minecraft Map Makers. Who does it? I saw
Adam’s work I’m like, “My goodness, I need this guy. I have to have this
guy in the team.”. Have that good SEO. It actually worked.
Yeah funnily enough. I tagged you on Reddit. Yeah. You asked me, “Do you know who I am?” I’m
like, “Yeah, of course.” You know who I am. Yeah. Quite special. The first thing we worked
on was Adventure actually. You came with the proposition to
do a space murder mystery. Yeah. Yeah. So that was weird. So we
ended up planning that out. There’s actually a quote that I
really like from an author and it’s like paraphrasing basically, “You’re either an
architect or a gardener.” So it basically means
an architect is, you plan out all the rooms, the specifications, exactly what it’s going to
look like before you do it. Whereas you and me, we’re
more like gardeners. We’ll just plant the seed
and see what happens right? So that’s how we
basically planned it out. So I started doing it
like a spaceship for the space murder mystery
and I didn’t like it. Yeah.
Yeah. We scrap that idea. I couldn’t figure the story
but then you came back. Yeah. So then I came back with an asteroid base which is
actually showing right now. Yeah. No big deal. Yeah. It’s like, no, the spaceship, no. Let’s do a whole asteroid base. Yeah, take two. For people who
want to make shift or shape plants and stuff,
how did you do that? Yeah. So you’re not placing every block by hand,
you’d know that too. So you’re using modes and plugins. There’s two that I like, World Edit and VoxelSniper. How you use them, it’s like brushes. You are painting a landscape and
you’re crafting it like clay. You’re putting down brushes, different shapes, and
you’re just molding it. That’s how I made it, anyway. Yeah. How did you do the zero gravity? That was my favorite part. It’s him actually. Yeah, that’s all commands. It’s so complicated, it’s
actually probably better to talk to me directly and
say how did you do this? Well, you type this, and
this, and this, and this. That’s all part of being in a team, using Adam’s abilities to
make this awesome scenery, and then I can take that and just put the little touches
on and it creates a really cool gameplay aesthetic. When we went and got Render, I said to him, “What do
you want to do with this? Here’s some options you can do. I need your help too.” You come back with
a Elytra ring idea. At first, I wanted
to use the lobby as a training ground before letting the play actually
go into the real branch, and let him fly around
to discover what the idea is without actually
telling him what the ideas is. It’s inspired by how Super Mario 64, there’s the flying as well. Really? See, that was
the thing I wanted to do. If you have a map that you’re trying to push to a worldwide audience, you have to keep in mind that
not everybody speaks English. So if you can make your map do as
much as you can without words, numbers or sounds,
something like that, so that anybody around the world can pick it up
and play and understand. It’s really hard to find a balance, but focus on that. That was really important. You
come up with the ring idea so that when you go through a
ring, it lights up. Yeah, and then afterwards, when you click all the rings, all the other branches become
open or the other courses. As you go through the courses, they’re mostly linear, but
then there are some that are completely open-world like the sky
one that you can see right now. The Cloud one,
that was my favorite. That’s really pretty. It reminds me of that-
what is that, Aether? Yeah. It’s actually
inspired by the Aether mods. I’ve heard a lot
of people say that So there are some
Greek elements in that, and so also some Garden
of Eden, golden trees. I noticed the floating islands? Yeah. The floating islands, actually, they are generated trees. They’re massive generated trees, but instead of logs and leaves, I actually used gravel, and then I collapsed it
all into gigantic mount, but then I changed
the mount upside down so it gets these weird shapes. I see. It’s like the whole
thing right upside down. Then you replace
all the blocks with an editor to do something else. It was such a smart idea to
make it so that it’s not like you just have to finish
the map to advance it, but to actually have
to go through all of the rings is really cool. You were saying something about structure voids in one
of the Elytra maps? Yes. So structure voids, it’s the greatest block in Minecraft. It’s better than a command block. I love the structure voids. It’s a secret block actually. It’s invisible. You can walk through it. So you can do things with commands, like when a player walks
through a structure void, they don’t know they’re
walking through it, but you can put a Stacy head on
their face or something like that. So when we did the
underwater gliding one, it’s difficult to fly
underwater and do mechanics. So I said why don’t we put a
layer of water over top of these invisible
structure blocks and you dive in and you’re actually
flying through air. That particular level, I’ve gotten the feedback from
everyone that’s played it, that it is so tricky. They don’t expect to be able
to fly under water, so tricky. It’s completely out of the blue. Yeah. I just thought we
were actually using Elytra in water and I couldn’t figure out
how to do it, how you guys did it. It’s a sneaky key magnet. Who do I have to blame for
the orange Elytra course? Adam. Okay. Actually,
it was pretty cool. It’s partially my fault when
I was playing through it. You were nice enough to give me the build a couple of days ahead
and you were sending patches. Cupquake and I got
stuck on the orange and we must have done it
like 200 times, at least. I think it’s muscle memory now, and we kept getting
stuck at this one part, in the dragon’s mouth. It was like we’re just not good
at Elytra, and then I was like, “Oh no, I think Q sent me a
patch a couple of days ago.” I sent eight patches. As soon as we put the
patch in, we did it. Did you get the patch just
instantly your first time? We instantly did it. I think that Beta one also was when the dragon’s [inaudible]
so it’s only one block wider. It was so mean anyway, yeah. So brutal. The bad part about that is this is one of the mistakes
that you don’t want to do. When you first enter that area,
that’s the first one you look. The hardest one is the first
one you’re looking at. So let’s pick that as number 1, but it’s so hard to do. That’s a good point. When you’re creating maps, when you die you
automatically face South. So Hue told all of us when we
were creating the branches, make sure the gameplay flows South. I didn’t realize that at the time, so when I built it, South
was the hardest course, the orange one, and I
was like, “Oh, cool.” So it’s your fault? No, it was my fault because I
actually made the level, right? It’s your guys fault. Yeah, I think so. I blame you all. You’re saying that
Elytra is actually the biggest part of
the entire map, right? Yeah, in terms of block size. So we use these programs, one’s called MCEdit and
it’s basically- outside Minecraft you can copy
a whole selection and then just bring it
into your master map, and that’s how we all build the map. They would build it on their own. They would give me something and I would put that huge chunk in the map. Elytra was so big I couldn’t
copy it in one shot. It took me three
sections to bring it in, and I love that course.
I love playing it. It’s beautiful. We don’t talk about Labyrinthian, but it’s a good addition
for the first few plays. Speaking about the big sections, how far are each of the brand
sections from each other in the map? They’re about a thousand
blocks, each spread. They’re all self-contained
little map. So they don’t lag each other? Yeah. But the thing is, when you’re talking about patches, one of the best things to do for
checking bugs, for me, at least, is watching Let’s Plays and see, oh, you’re struggling with
this because it has an error that I messed up and, then I can send you
a patch out there. So it’s always great to
get the Let’s Plays, but how do you go from I’m
going to pick that map, and I’m going to pick that map, to, play and record it? Gosh. Well, Diversity 3 was easy because I’d
played one and two, so I was highly
anticipating the release. But actually, the way
that I played Diversity 1 was total just by chance. I was recording with iHasCupquake, obviously I was so nervous. I’d never met her and
literally we’d gotten a call and we’re just scrolling through maps being like,
what should we play? Of course, you only have a tiny thumbnail to
judge a entire map by. I think Diversity 1’s might have been the actual wood
blocks, I can’t remember. She was like, “How about
Diversity?” I was like, “Okay. I never heard of it,” and, of course, it ends up being all of
these episodes. It’s crazy. Yeah, then you get sucked in. I’ve met Tiff in person now
and she’s one of my best friends. Well, the thing is you have like the most dedicated Diversity fan. From the break of
Diversity 2, Diversity 3, I had so many people saying Stacy, Cupquake, got to play Diversity. Stacy, Cupquake, are
you going to play Diversity 3? So many of them. They’re so cute. I
think we have some fan art that they’ve sent me,
but yeah, literally, you are responsible for me having
this amazing friendship and community on my channel
now that have watched us play the Diversity maps. I’ve met her. We’ve gone
to MINECONs together and it’s just literally
all because of this map, which is just bizarre. That’s what I love about,
not making in general, but even for me being lucky
enough to have a reception from Diversity is just
appealing to community. For me, it’s like the
map making community, that’s what I’m so passionate
about, players and everything. I tried to make Diversity
3 about the community, we have maps from map
makers in Diversity 3. I’ve just copied them,
put an homage to them. You have a whole trivia branch. I have the whole trivia branch, the questions about who did this
music video, things like that. Yeah, CaptainSparklez. We literally have the first
Let’s Play house, don’t we? Yeah First, I had to recreate the
very first Let’s Play on YouTube. It’s really hard to rebuild from
a 240p video block by block. A lot of people didn’t notice that, but that’s the thing. Community is so important to that map and it wouldn’t
exist without it. Diversity 3, in my opinion, is like a love letter to
the community basically. It’s amazing that
you guys did it all. Essentially, you have other jobs too, you just did it for the
community, which is nuts. It feels like 20
maps. What was it? It definitely felt like a
building. It felt like 20 maps. It did. There was many
times when we were just like this is taking a long time. Especially Elytra because it’s so- It’s huge. Because in Elytra you fly so fast, that you need a lot of detail over big portion of a long thing
people have to fly through. You might miss the
UFO with the cow. Yeah, that’s my
favorite little touch. Make some of those little touches
into the achievement system. Yeah, their secret
advancements. I wanted to take it. Yeah. Tell me about
the Easter eggs. Well, they’re
secrets for a reason. There are little things I want
to reward the player because I hadn’t actually seen that
in Minecraft map maker. We’ve seen in video games, but having something that unlocks that they don’t know
they’re going to unlock, it’s just a little touch as
replay value adds variety, different things like when you’re on the pirates if you
push a villager off into the water you get the man
overboard secret advancement. There’s the Dandelion of
Death. It’s my favorite one. The Dandelion of Death. What’s that? Well there’s a dandelion if you pick it up it’s
very bad news for you Yeah, then basically anytime someone’s like- they’re like oh I’m already dying in the
arena branch or whatever, we are like are you holding a
dandelion? They’re like, Yes. That’s why. What are some other things in
the map that people might miss on their first play through
that you guys love? Lots of things they could miss. There’s Adam’s to-do list
in the Arena. Nobody sees. Every time I’m building basically
I do a to-do list in the game. So I’ll have a sign and
since signs are so small, you have really cryptically messaged. So I’ll have my to-do
list on the signs. So when I log back in it’s
right in front of me. So I forgot to delete it when I was handing it
over to Q one time and he logged in with my player data and he just saw this really cryptic
sign right in front of him. So he was wondering, what it
was, and I was like, “Oh sorry, that’s my to do list.” He’s
like, “No we’re keeping it.” It’s staying in there. There’s some really
cryptic sign notes somewhere behind one of
the horses in arena. I guess that’s pretty
good secret too. I think my favorite
are the wrong answers for the trivial branch. Oh yeah Like the the bank teller one. The bank teller one. That’s evil. Trivia was- what do we say? The bane of our existence? It was like five months
long just to build the trivia and it was so much work, but I was determined to do- 90 unique punishments. Yes. 90 different
unique punishments. Yeah.
Yeah. Tiff and I started. We would know the answer to one of the questions but we were
like I just want to see what you guys came up with for the wrong answers and we started purposefully choosing wrong answers. I remember saying
to Adam, “Just build some stuff and I’ll make a
consequence, build like a beach, build like a bank,”
and he says, “Okay, I built you a beach, I
built a bank” and I said, “Wait a minute, what if the
consequence if you get it wrong is you have to wait
in line at the bank?” We built it and we just
couldn’t stop laughing. Oh yes. Same for me. When I actually tested that one I first sit down and
I was like, okay, it’s probably going to go for
half the time you have to wait, but no it actually last like
the whole five minutes. The great thing about this
is you never reach the end. You never reach the end. You never reach the end. I’m curious like this
took over two years to complete and you guys live in all
different corners of the world. How did you guys stay in touch how
did you guys keep from burning out and keep the motivation
going with the map this big. QMagnet would yell at us
a lot. Where is this thing? That was yells of love. Of appreciation. I love you. What we used is Discord. So we’d have a channel
and we’d break up all the different sections
into an Arena channel, an Adventure channel, a Trivia
channel and we just talk within them and just get progress done and then we just
check them off as they go. So it’s actually, it’s really
nice to see progress and it separates every single bit of workload into their
own little channel. But I know some people use
like Slack, for example. There’s some sort of-
where you can center. A players place
to keep it central. Yeah. The the thing is, when
you’re a team leader, it’s a really huge
responsibility because you have to constantly tell your map team that they’re
so valuable to you and you want to try to-
here’s the work I’m doing. What’s the work you’re doing and be inspired by each other because
that just makes a better project. Yeah, I think one of you were saying that it was just inspiring to see what other people were coming
up with during the process. For me it was my- the amount of time I put in
was at first pretty low, but as I knew the group more it actually
became better and better and I put more effort into it because I think a good team
is really a fundamental. Team is better than
working on solo for sure. Many hands make for a
light work and two heads, well, no, nine heads
are better than one. It was received
really well though. So all the hard work really paid off. I think that we got some pretty
positive feedback. I’ve watched like a 100
videos and enjoyed them all. Okay. So we have some questions
from the Twitter community. Impusey asks, “I’ve heard that
some that map makers make sketches of their builds on
paper before they build it. Did you guys do anything like that? Did you sketch it out. You mentioned you have a to-do
list actually in-game on the sign? I don’t really work
with drawings much, as I said I just wing it basically, but I’ll use like inspiration
images, for example. So I’ll use like concept
art from concept artists and like Art Station or
something like that and I always have one
folder on my computer, break it up like structures,
landscapes, all that, but I think you work very
differently don’t you, right? Yeah, I actually draw out like how I’m expecting
the play to go in a certain gameplay way and then
I make multiple set pieces and then put them together
and then decorate them in to how I want it to look. We actually did do some
sketching which we ended up throwing away for the
dangling train thing. Did we? We did. I sent you a whole heap of stuff saying is this right,
is this right, is this right? Then you said, no,
just watch this video. That’s the thing because when you really click with a map team it’s
like they can read your mind. I have sent a sketch to one
of the guys on the team Qua, he built the monument
islands and everything. I sent him scribbles and he
builds this thing and I’m like, you just took my imagination. With Adrian, he was the first
one to join the team and said I want to build cities
and stuff and do it. I just said, I don’t
know how you did that. I used a similar method to pretend I was working by
surfing the internet, but lots of photos of Chicago and that sort of
architecture came into that Gotham style dropper. Oh that’s influenced
the city as well. It’s in a weird cave as well. What did that actually came from?. Oh yeah, that was- I actually
don’t have a good answer for that. That was me winging it too. That was the purple course in Elytra. So that was Adrian and
I working together. So this is how we worked anyway. I created a big- so Qmagnet basically said he wanted old New York from Futurama
if you guys know what that is. That’s New York under New York and it’s surrounded
by a cave and we thought that would work perfectly for
an Elytra course since it’s enclosed. You can’t
just fly anywhere. Exactly. So I built the cave. Adrian built the city with his really cool filters
and algorithms and stuff and then we both finished
off decorating it together. So that’s how we worked anyway. We just worked back and forth. Yeah. Happy Pi wants to know, “Is there anything that you guys
would go back and change now?” No, I think it’s
pretty much perfect. Pretty much. What would we change? I don’t know. I would put probably all
just lava mazes in it. It’s missing the labyrinth. No. I would make the
orange one harder. Don’t ask for changes. I dare you. Who did the
background for the escape? Was that one of you guys? That was Cold Fusion. Oh Man. So he’s one of the
Americans in the group. He was another guy who
had worked with me on Diversity two and then I
just let him run with it. I said, “you got an idea for escape?” He said, “yeah” and
he took it to me and- Here’s your toy go play with it. Yeah. Give it to me and
then I can take all the glory. At least make that one
also with shaded filters. So I think everyone wants
to know like what’s next? What are you guys working on now? I’m thinking about
doing a scuba simulator. I’m going to call it diver city. I can congratulate
as a dad for that one. I’m going to continue working
to complete monument maps. Nice. I’m just tinkering away. I don’t really have a
plan yet. How about you? I’m actually soon to
have another- well, not me, my wife is having a baby.
So I got my hands full. Congratulations. Yes, congrats. So how can people find the map
if they haven’t played it? Where can they go? Okay. So the map is
downloadable by CurseForge. You can probably find
if you Google it. Also Planet Minecraft,
links to that. My Twitter handle will have
all the stuff pinned on there. We just updated for 1.14 which
was a huge process for me, but now you can play
it on your realms. If you want. You can download it and upload it to realms and
play with a friend. Very cool. You guys
should be so proud. The map is just so insane. It’s such a gift to the community. Thanks for getting
it out there Stacy. No, it’s my absolute pleasure. So if they didn’t ask or answer a question that
you guys have for them. You can go on twitter use #mineconqa and ask your question
there and you guys will be answering some of those? Yeah. We’ll just look for what
you guys do in the future. Thanks so much. Thank you. Yeah. We’re done.

Author: Kennedi Daugherty

100 thoughts on “Diversity 3: Created for the Community

  1. I thought this was going to be about diversity in game, like the different colored skins and the upcoming vitiligo skins. What a disappointment 🙁

  2. Im still waiting for the Hermitcraft Panel Better Togther. I love this year's Minecon. I hope we'll have another Minecon Live like this year's again. 😀

  3. Diversity 3 was an outstandingly amazing map! That fact that theres no mods makes it even more incredible. Command blocks are great

  4. Awesome to get recognition like this at Minecon and officially on the Minecraft youtube channel. Hope the team is able to make money from the hard work and maybe even be able to get job offers from Mojang/Microsoft or other gaming companies!

  5. He Nederlandse gast van diversity ik ben ook Nederlands en jij bent zoiezo mijn favoriet en het is grappig dat sommige dan dit niet snappen

  6. Hi, Diversity 3 developers, thank you so much for taking Minecraft to the next level by creating a game within a game. Take care.

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